prompt "a set of fifteen separate stylized forest props for a cozy fantasy creature game, laid out in rows: a large broadleaf tree with a thick trunk and layered clusters of leaves, a medium broadleaf tree, a young slim tree, a wide old oak with a broad canopy, a tree stump with short thick roots, a low mossy stump, two large mossy boulders of different shapes, a flat mossy rock slab, a small group of three rounded rocks, a tall mossy standing stone, a low standing stone with moss, a cluster of brown forest mushrooms with beige caps, a round dense leafy bush, a fallen mossy log; hand-painted stylized game environment props, chunky soft shapes, deep green and yellow-green leaves, warm brown bark, cool grey stone with green moss"
Tripo3D files use meshopt compression. The preview works as-is in your browser, but Blender / three.js need a plain glTF — savemesh decompresses on save automatically.